Thursday, April 21, 2005

Long Term

In replying to a comment a moment ago, I had a bit of an epiphany on the fundamental difference between short term and long term thinking. If it's less than one human lifetime, it's short term. People who are fundamentally selfish cannot think outside the scope of their own lifespan, and thus are incapable of true long term planning.

Having humanity's best interests at heart means thinking beyond your own lifetime. That's where the long term begins.

Wednesday, April 20, 2005

Uncertainties

Now, there are some caveats to the previous post, of course, some assumptions that are being made - that getting off the planet is best for humanity, that very highly aware people would agree on goals, even that what's best for humanity is what's best in general. I have absolutely no doubt on the first assumption - for us to survive we simply must get off the planet. I have some slight doubt on the second one - Given the same information, they should come to the same conclusions, and a very aware person would attempt very strongly to avoid deception, but no two people have the same set of experiences, so maybe different goals might emerge - but I believe that they would agree on some of the more major things. The last thing is the strangest one to consider - what if what's truly best for the universe as a whole, long term, is not the survival of the human race? I hope that's not the case, but I don't know for certain.

Transcendence

So I have been reading Steve Pavlina's blog lately, and thinking about one particular entry on levels of consciousness. I was also thinking about humanity's long term survival prospects, and how it would be nice to see us establish a permanent colony on another planet, as I think that is absolutely necessary for us to survive. I strongly doubt I'll live long enough to see that happen, though. The conditions needed for that just take too long.

So I thought about it some more and decided I would probably be ok with knowing that as a direct result of my actions, a colony would be established at some point in the future, even after my death. It's like remote control - you know it works, even though you don't see it with the naked eye. Then I realized I didn't know how to do that, but - here's the kicker- that someone smarter than I am probably could. (This is where we tie things back to the first sentence of the entry.) They would not only have the ability, they'd have enough confidence in their ability and the impact it would have on others to make it stick. (I may actually have the ability, but I don't *know* that I do, nor do I know what actions I'd have to take to make it work.)

It occurred to me that someone at the highest level of consciousness would not only want to ensure humanity's long term survival, but probably could. They would want what was good for humanity, even if they didn't know exactly what that was, and they would act to make sure that it happened at some point in time in the future. Someone who lived several hundred years ago may not have even thought of the possibility of colonizing another planet, but they'd want humanity to survive.

So here's the punchline - Because someone at the highest level of consciousness would want what was best for humanity, and they would be able to ensure that it would happen, they already have. People smarter than I am (or at least more aware) have already done things that ensure our survival.

That's a really comforting thought.

It was an interesting experience to realize that even though I couldn't figure out what specific actions someone beyond my capabilities would take, I could deduce the generalities well enough to determine the outcome, hence the title for this post.

Wednesday, April 13, 2005

Rattlesnake Pasta

I was hungry for lunch, but wasn't sure of what to have. I went to Uno's, since I know I like most of their stuff, and just had the waiter pick for me. I briefly spelled out a few things I didn't like, but let him do the rest. He brought back something called "Rattlesnake Pasta" which is penne pasta with chicken in a cream sauce, a little bit of cheese, and a bunch of jalapenos. Very interesting, and something I would have overlooked had I picked for myself.

The easiest way to try something new is to have someone else pick it for you.

I've been doing a little thought on Grinning Gecko, and I'm starting to think that maybe in the long run - like once it starts making money - it should be a nonprofit organization. Now, nonprofit organizations certainly can pay people a decent salary. It's just that I think that even though I want to make games, the real purpose is to shape people's behaviour. It's an educational venture, really. The goal is to improve society by changing people's behaviour on a long term basis, and the means is games. This adds to some power and freedom of Grinning Gecko - it won't have to listen to people who are purely driven by profit.

Understand that I don't object to profits or making money, but that I think that it can frequently blind people to positive goals. Money itself is a neutral entity, a tool that lets you get what you really want. It's a mistake to want it for its own sake.

Monday, April 04, 2005

REALbasic

As MS ends support for VB6 a lot of people are left wondering what to do with their millions of lines of code. One solution that some have come to is .Net, but there are some major changes to the language that a lot of people don't like.

Another solution is to switch to REALbasic. It has a syntax very similar to VB6, and the standard edition is free for VB6 users until April 15. Go here to check it out, and if you get it from here you enter me into a contest. So...if you like me, get it!

:)

Grinning Gecko

Ok, so I really should post some links to what the hell I'm trying to accomplish. First is Grinning Gecko itself. That's the home site of where I'll be releasing games of many types. The first releases will probably be pdf's at RPGNow, and here's the RPGNow Grinning Gecko store. Everyone needs merchandise, and Grinning Gecko is no exception, so there's a CafePress store, too. Once the pdf's start to do ok, I'll put a little effort into getting them done Print on Demand at two shops, both through Lulu, but slightly different - RPGNow has one and so does Grinning Gecko. Lastly (for now) are the Open Source projects I plan on: First there's lore-gcc, a front end to gcc for Lore. (Lore is my name for a programming language I want to write - I've written about it earlier.) Then there's lore, which is a Lore compiler written in Lore. Third is lore-lib, which will be the standard Lore library - but to clarify, it will be a collection of components, each partitioned out as cleanly as I can manage. The first bits to show up there will be whatever is necessary to make the compiler bootstrap. Fourth is lore-misc, which is things like bindings to various IDEs and any tools that emerge - actual apps as opposed to libraries. Lastly is legends, a game all this ties together - the goal is to make something similar to Neverwinter Nights.

So anyway, that's an outline of the plan, with all the links in one place so you can poke around and see how little I've done and watch my progress if you want. I need put all those links onto Grinning Gecko, don't I?

Thursday, March 31, 2005

Radical Conservatives

I've come to the conclusion that there are two uses of the term "conservative" with very different meanings. One is in the "liberal/conservative" spectrum, where "liberal" is "pro-liberty" and "conservative" is "pro-security". The other is in the "radical/conservative" spectrum, where "radical" is "pro rapid, major change" and "conservative" is "pro status quo".

Historically, most people amd groups who were "conservative" in the first sense were also "conservative" in the second sense, so it made some sense to equate "liberal" with "radical" - since in the 60's, 70's and 80's the people who wanted to enact sweeping changes were the ones pro-liberty.

We've seen a change, however, recently. The people who are attempting to enact the rapid major changes are the ones in favor of security over liberty, and are willing to sacrifice many rights to do it. This mind set is difficult for many to encapsulate, as it might be termed "radical conservative" which sounds like a contradiction in terms unless you realize the two distinct ways in which "conservative" is used.

It is very difficult to concretely identify a problem when the language does not lend itself easily to describing it. This is one of the advantages that these people have. Since they are difficult to classify, it is hard to identify them as a threat. Their rhetoric defies description, literally. As a result, they have rapidly gained power.

Saturday, March 19, 2005

Empower

So I went ahead and bit the bullet. I just applied for the Empower program with Microsoft. One thing that they wanted to know was a planned name and description of a product, so I decided to call it "Geckomania" and describe it as a set of puzzle games designed to promote creativity and cooperation. Planned release date of 3/1/2006.

Let's see how it goes.

Friday, March 04, 2005

Zoe Elizabeth Stanton

was born 5:16 PM Indiana time, March 2nd, weighing 6 lbs 9 oz., and measuring 20 inches long. A quick labor and pretty easy delivery overall. We're all home now, healthy and happy. Ben (her big brother) seems to like her well enough for now, but he hasn't had major changes to his life just yet, so we'll see how that goes over time. She's beautiful (yes, I'm biased, but I'm a dad and I damn well better be biased), sleeps peacefully a lot, and eats pretty well.

Thanks, everyone! By the way, I'll be posting pics as soon as we have some handy digital to post. Yeah, I should get with the 21st century and buy a decent digital camera someday.

Wednesday, March 02, 2005

Back to small diapers

My wife, Chris, is in labor right now. We won't be leaving for the hospital for a few hours, but then we'll be there for a couple days.

We both seem really relaxed about this whole thing this time, as opposed to with Ben. We're getting things done between contractions, where last time we just waited for the next one.

Wish us luck!

:)

Wednesday, February 23, 2005

Mambo Rocks

Ok, so I'm in the process of setting up the Grinning Gecko website, and I decided to try Mambo. Wow, it's really cool. There's a lot that can be done with it with little to no effort. Now, I'm a big fan of Joel on Software, and I like what he has to say on a lot of things, but I'm sorry, Joel. I don't think I'll be buying CityDesk any time soon.

By the way, if you go to the Grinning Gecko site just now, it's going to look an awful lot like a default Mambo site with very little tweaking. Hell, it even says Mambo on it all over the place. I really need to get that figured out sometime soon.

But I also need to write an adventure or six to sell on RPGNow. This whole thing is a spare time kind of project, and I don't want to throw any more money at it than I need to.

But even before that I need to log off, take out the trash, and go to bed. I've stayed up way too late too many times this week already, and I don't need to be doing it tonight.

Monday, February 21, 2005

Steal Your Own Identity

So I was just kicking around JoS and saw a thread on identity theft and someone (Simon Lucy) commented on how ironic it is that people who steal identities usually have more fun with them than their original owners did. I just had the weird thought of "Man, that could be fun!" and then I wondered on why that is and how it works.

Identity theft is about being somebody else without consequences, but it's also about being who you'd like to be. The illegal kind of identity theft is irresponsible. It damages the original owner of the identity.

What I'm talking about here is to dare to be who you want to be. Take a chance. I'm not saying throw away your credit rating on stupid crap. I'm saying to ask yourself if you were a total stranger stealing your identity, what would you do with it to create a life you'd want to live?

Then ask yourself why you aren't doing that.

Tuesday, February 15, 2005

Ch-ch-changes

Last week our older Honda died, so Saturday we bought a new one. It's nice. Yeah, there's the extra cost for the "new car smell", and there are benefits to leasing rather than buying, but you know what? I'm real big on owning my stuff. That car will keep on working for 7-10 years after we're done paying for it, and maintenance on Hondas tends to be pretty low. They go for 200,000 miles and then they die The Death.

In other news, we finally got around to getting broadband. I have no clue why we took so long to do it, but it's hooked up, and the cool part is I got it to work with my wireless router with almost no problems at all. 802.11g is handy to have when you've been crawling along over dialup for years. Again, don't ask why we took so long to do this - I don't have a good answer.

Tuesday, February 01, 2005

Footnote

Just so you know, I'm well aware of the irony that I, in fact, did own a company, and that the only products it ever released were gaming material. I made many mistakes with that company that I won't be repeating, and it was best to dissolve it.

One of the mistakes made was that the company was made with no specific goals in mind - games, no wait pharmaceutical software, no wait software development tools, no wait games - and then when I settled on games I focused on just hardcopy role-playing games. (Even then I still bounced from games to other stuff and back.) Both the lack of focus and the overfocus were mistakes. My desire is games - only games, but many kinds of games. Board games, card games, role playing games, computer games. (I'll still tinker with writing that language, Lore, but it's a tool to achieve the end of computer games, not an end to itself. That's why I'm open sourcing it.)

There were many other mistakes I made in my company, but I won't go into them here, or at least not now.

Monday, January 31, 2005

I want to create games

I had a good weekend. Today is my birthday (read the previous post) and over the weekend we met with a friend. She gave me two books - The Art of the Start and A Theory of Fun for Game Design. The first one was really good - one to go back to over and over - but the second one made me all verklempt at the end.

I have been a teacher at various times in my life, and it's usually a pretty positive experience, mostly with the kids that "get it". That happens more often with the brighter kids than average (or slow) ones, but sometimes you see that spark in an otherwise dull face, and that's really cool. That's the best part of doing it. Grading papers, on the other hand, sucks.

I really like being a dad. I'm looking forward to the next one quite a bit. I like seeing Ben grow, and it's so neat seeing him learn. I think that there are plenty of cool things I can teach him.

I really like Steve Pavlina's website and I think that he has great potential to help a lot of people with his new speaking career. That said, I do disagree with his decision to move away from his game company. I mean, he's free to do as he wants, obviously, and I wish him the best. But it's not what I would do in his shoes. I'd change what kind of games I make and sell, if I were in his shoes - if I already had a game company established.

I think that games are great way to teach people things. I also think that there are far too many games that focus on skills that are outdated in modern society. Spending time and energy on those skills will, in the long run, hold us back. We don't need violence. If you want to learn how to fight, go join the armed forces. Otherwise, it's a skill you learn for the sense of accomplishment and to stay in shape, and I don't have any problem with that. The key is to just not be in a situation where you need to fight.

I digress. My point is that in modern society knowledge of exponential growth is much more important than how to aim a gun, as one concrete example. A game is a learning experience in a low stress environment with little true penalty for failure. School does carry substantial penalties for failure, so either people don't learn, or only learn enough to pass the next test and forget it. A fun game that people play over and over will teach something deeply enough to ingrain it deeply into the brain. There are tests on the difference between men and women on spatial perception. Apparently men tend to do better on a pen and paper test than women. (Tend to, not always.) However, if the test is an interactive game that teaches as you go, the skew mostly goes away. The most interesting part is that if the pen and paper test is done after the interactive one, the skew stays gone. There is a permenent rewiring that takes place that shows that true learning took place. (I'll go look up the study and provide links if need be.)

I am in favor of win/win solutions. Cooperation will get our species a lot farther than competition will in the long run. Money spent on guns is money not spent on education or beautiful architecture or curing AIDS or colonizing other planets.

I want to write games that deeply ingrain constructive values in people. I think that I can help more people to live better in modern society this way than I can by teaching 20-100 kids at a time, or by doing public speaking, or most other things. Games are very subtle. Make them fun and people don't even realize what they are learning. This subtle manipulation of people's minds and value systems represents a pretty big deviation from my normal doctrine of non-interference in other people's lives, but I think it's perhaps my best shot at doing some good for large numbers of people.

Monday, January 24, 2005

Six-squared years

So a week from today I turn 36. It's not a bad thing, but sometimes I look back and wonder where my time has gone. I would like to have accomplished more by now, and certainly would like a larger paycheck. Overall life is good - great family life, good place to work, bills are paid - but I'm not entirely satisfied. Guess it's time to get working on something to sell that people will want to buy. Got any ideas? Let me know. Not a service, please - you can only sell your time once.

I sure don't feel 36. I should do about 10,000 sit-ups, though. Maybe run a marathon or two.

Wednesday, January 19, 2005

A snippet from the cover of The Void.


A few years ago I published The Void

I recently dissolved Stanton Industries, Inc. I think it's safe to say it's a failure.

Friday, January 14, 2005

Boo

I was looking for languages the people had written CodeDOM Providers for, and I stumbled across Boo. Go check it out. They are doing some really cool stuff, and Lore may wind up looking similar it in the long run, as they have implemented several features that I want to include. They even have a SharpDevelop add-in for it, which is on my to-do list.

There are things I want Lore to do that Boo does not, like compile to native code, and also to the JVM. The type system of the JVM is going to slow down that last bit, though.

Thursday, January 13, 2005

Rain

It's been raining a lot here over the last two weeks, to the point where there's flooding to levels not seen in 90 years. I think it's because of the tsunami. Before you blow me off as being totally insane, let me explain a bit. The tsunami dumped a massive amount of water onto a lot of land, and while a lot of it drained back into the ocean, a lot just sat on the ground and is evaporating. That water vapor has to go somewhere, and I think that even if it rained out slightly east of where the tsunami hit, that still ramps up the water cycle. Water flows downhill, and I think that the water cycle would reach saturation and it would keep rolling across the globe until it stabilizes out. I don't know how long that would take, but I think it might explain the astonishingly crappy weather we've been having lately.

Or I could be totally wrong and the two are completely unrelated. I could still be insane anyway, but not because of this.

Wednesday, January 05, 2005

Dude, that's just...harsh.

So I dropped my son off at day care this morning and stopped off at the all-too-convenient Starbucks to get a latte before getting on the highway to go to work. On the way in I spotted something in the rain-soaked parking lot but didn't take the time to pick it up. I did on the way out, however, and found that it was the senior photo of a moderately pretty girl. That alone doesn't make this event blog-worthy, but what I read on the back does:

"Dave -
Well, buddy. We were always on again/off again friends. Being friends in 8th grade, then not talking again until junior year. I hope that after this year that this will not be the case. You have always been a great friend. Keep in touch. (heart) - Mari"

(I put (heart) there because I don't have a heart-shaped picture icon handy to insert there.)

Dave, you are either a careless klutz or a heartless bastard. Either way, shame on you.


(Edit: It's been pointed out that maybe she dropped it before giving it to him. I had considered that, and left that out of the original version of the post. So, if that's the case, she's a careless klutz. At least in that case she'll pretty clearly know that he never got it. In the scenario I paint above, unless he is a klutz, knows it, and admits it to her, she thinks that a good friend is blowing her off. Pretty crappy, huh? That or he is pretty heartless and tells her, which is still pretty crappy.)