It seems like my entire life people have not been listening to me. Sure, they hear the sounds that come out of my mouth, but they completely disregard them. It happened to me when I was a kid, it happened growing up, it happens now.
I tell people my understanding of how something works, or how to do something, or what I want, and they ignore what I have to say. They have to hear it from somebody else before they believe it, if it's an explanation. If it's a statement of what I want, I don't get it. What part is unclear? I don't mumble, I don't leave out words, I say exactly what I mean.
Christ, there's a damn good reason some people prefer writing code to talking to people. At least in writing code, you are guaranteed to get exactly what you asked for, and being precise in your statements is what works.
Maybe bluntness isn't what works with people. Maybe people don't want direct answers. Maybe they want their prose wrapped in poetry. Maybe I'm not conveying my message in the right manner. Who knows? It just seems to me that wrapping it in flowery words increases the chance of misinterpretation.
I'm more than willing to help people. If they want my advice, they should take it when it's offered. If not, why ask for it? If I'm not going to get what I want, why bother asking?
I like buying what I want. I hand over money, I get what I want. Period.
This isn't just about me getting what I want, though that's a big part of it. Many times I have tried to help people and gotten blown off. Explanations of why a car got so hot when I was seven, or for a friend to get a business line of credit rather than a loan a few years ago, or ideas for a product very recently. There are other examples, but right there are a few. I want to help.
But don't bother acting like you give a damn if it actually doesn't matter what I say.
Wednesday, October 19, 2005
Tuesday, October 04, 2005
Finding my way out of a paper bag
It's just obvious what I have to do. I have to write a simple game, make it crazy addictive, punch the hell out of marketing for it, and get paid. And repeat the process. Over and over and over again.
It's making me nuts not doing it.
Bigger games can come later. I want to get paid right now.
It's making me nuts not doing it.
Bigger games can come later. I want to get paid right now.
Tuesday, September 20, 2005
Owww
So I've had to stop jogging. I've pulled ligaments in my knees, I am pretty darn certain of it. The impact of hitting the ground is not a problem, but the negative impact of rapidly lifting my legs just hurts too much to run. Still doing situps and pushups, but had to switch to walking.
Walking won't be as good for me cardio-wise as jogging, but until my knees heal, I can't do it.
I hate being out of shape. This is why I am getting back into shape.
Walking won't be as good for me cardio-wise as jogging, but until my knees heal, I can't do it.
I hate being out of shape. This is why I am getting back into shape.
Wednesday, September 14, 2005
Life lately
It's been a while since I said anything about what's going on, so here ya go.
Ben is talking a lot more lately. This is a huge relief. It's like something clicked with him and he finally sees the value of communicating with us. His pronunciation isn't always great, but he's got the idea of what words are for. Finally.
Zoe can sit up on her own, and crawl short distances, and just yesterday pulled herself to standing. She is a really happy baby - everything is funny, and she smiles all the time.
I've started exercising in the mornings. Situps, pushups, and jogging. Wow, I am out of shape. What would have been a mere warmup half my life ago beats the hell out of me now. The pain I am in tells me I really need to do this.
Good things are also happening in the home front, but I'm not ready to put forth details. No, not another baby. I do expect not everyone will understand or approve. That's ok with me.
Work is work. I'd be lying if I said it was perfect, but I won't be talking about anything here that bothers me with it.
I'm trying to find a product arena that I can get into solo and make decent money at. I still want to make games. I know it's hard work, but so is everything else. I figure I have some domain knowledge there, so it'll be easier to do than many other fields.
Oh, and my cat just took a dump.
Not really. I just wanted to throw that in to see if anyone was paying attention.
Ben is talking a lot more lately. This is a huge relief. It's like something clicked with him and he finally sees the value of communicating with us. His pronunciation isn't always great, but he's got the idea of what words are for. Finally.
Zoe can sit up on her own, and crawl short distances, and just yesterday pulled herself to standing. She is a really happy baby - everything is funny, and she smiles all the time.
I've started exercising in the mornings. Situps, pushups, and jogging. Wow, I am out of shape. What would have been a mere warmup half my life ago beats the hell out of me now. The pain I am in tells me I really need to do this.
Good things are also happening in the home front, but I'm not ready to put forth details. No, not another baby. I do expect not everyone will understand or approve. That's ok with me.
Work is work. I'd be lying if I said it was perfect, but I won't be talking about anything here that bothers me with it.
I'm trying to find a product arena that I can get into solo and make decent money at. I still want to make games. I know it's hard work, but so is everything else. I figure I have some domain knowledge there, so it'll be easier to do than many other fields.
Oh, and my cat just took a dump.
Not really. I just wanted to throw that in to see if anyone was paying attention.
Saturday, September 10, 2005
Monday, August 22, 2005
GenCon
I kinda went to GenCon this year. I live in Indy, and lately it's been here, so it makes it easy to go, in theory. The problem is that I have some deadlines at work this week, and so couldn't really get away with taking a chunk of time off work to go spend money and play games. So I just took (slightly more than) half a day off, Thursday morning. I wanted to get there early enough so that I could get some stuff before it ran out, and I did, but some other stuff I wanted had some problems with shipping and hadn't yet made it to the Con.
Very annoying.
Anyway, I really enjoyed it. It was a breath of fresh air. Not just the unhealthy high of spending scads of money, but a confirmation that these are my people, and this is what I'm supposed to be doing. I am supposed to be making games, and playing them. It reminded me of how cool it was to have my own booth there four years ago, and how much I want to do it again. Nevermind that it was a financial failure - I know what I did wrong, and how to avoid those mistakes. I'm sure there are other mistakes I'll make, but I'll be doing well if I don't repeat my old ones.
So I need to get back into it. I need to create a piece of software and get that selling. I need to restart writing so I can sell some pdf's. I need to figure out what it takes to get board games and card games not only into production but into stores. I need to get marketing figured out - that perhaps most of all. Creating books, that I know how to do. But getting them into stores, that'll be new. There's a lot to do, and a lot to learn, but I am going nuts not doing it.
Very annoying.
Anyway, I really enjoyed it. It was a breath of fresh air. Not just the unhealthy high of spending scads of money, but a confirmation that these are my people, and this is what I'm supposed to be doing. I am supposed to be making games, and playing them. It reminded me of how cool it was to have my own booth there four years ago, and how much I want to do it again. Nevermind that it was a financial failure - I know what I did wrong, and how to avoid those mistakes. I'm sure there are other mistakes I'll make, but I'll be doing well if I don't repeat my old ones.
So I need to get back into it. I need to create a piece of software and get that selling. I need to restart writing so I can sell some pdf's. I need to figure out what it takes to get board games and card games not only into production but into stores. I need to get marketing figured out - that perhaps most of all. Creating books, that I know how to do. But getting them into stores, that'll be new. There's a lot to do, and a lot to learn, but I am going nuts not doing it.
Monday, August 15, 2005
This sucks
I am always tired. I know I don't get enough sleep, but this is ridiculous. I can nap off and on nearly all day, and I'm still tired. I wake up tired, and my limbs are sore when I get up.
I'm starting to wonder if I've broken something in my energy storage/replenishmnet system. If my batteries have capped out at a new low or something.
I know I'm not exercising enough - i.e. at all. Maybe that's part of the problem. Maybe some exercise would help me be able to store more energy. I don't know.
I'm just tired.
All. The. Time.
I'm starting to wonder if I've broken something in my energy storage/replenishmnet system. If my batteries have capped out at a new low or something.
I know I'm not exercising enough - i.e. at all. Maybe that's part of the problem. Maybe some exercise would help me be able to store more energy. I don't know.
I'm just tired.
All. The. Time.
Friday, August 12, 2005
50 First Dates
My wife checked this out from the library yesterday and we watched it. Adam Sandler is in a wide range of films, from good to bad, and I liked this one. One thing I liked a lot about this was that it didn't go for the obvious unlikely thing and still managed to make things work out alright in the end. It was a nice surprise. It took a couple unexpected detours en route, too. Nice to see those bits not given away in the previews I saw, which is pretty rare lately.
Wednesday, July 20, 2005
Aaron's Mind
is now open.
Aaron's Mind
There will be some changes and tweaks, but feel free to play around on the site. Let me know what you think.
Aaron's Mind
There will be some changes and tweaks, but feel free to play around on the site. Let me know what you think.
Sunday, July 17, 2005
Almost Ready
This new project of mine is almost ready to go live. I have been keeping up on an article a day for about two and a half weeks now, which is just about enough to keep it interesting, and several pieces are in place...but...forums and FAQ's seem to be broken. Also, I want to tweak how the url's come out to make them more friendly. And I need links in my articles.
Ok, there's a chunk left to do. Feh. I told some people it would probably go online yesterday. Sorry, guys. Sometime this week, soon. I hope.
Ok, there's a chunk left to do. Feh. I told some people it would probably go online yesterday. Sorry, guys. Sometime this week, soon. I hope.
Thursday, June 30, 2005
It's all about the content
So I'm starting yet another project on the web. I'm slowly but surely building a content based site. It's not a blog - I write here when I feel like it, when events call for it. That's what a blog is to me. This is a more disciplined approach. It's not set up in chronological order, it's arranged by topic. It's not about recent events, though sometimes events will inspire a new essay. I plan on writing a new page a day, every day. I got the site running over the last few days, and got the first essay written last night. One thing that I didn't do that I need to make myself do is some keyword analysis on the essays before publishing, and hyperlink not only to external sites that are relevant but also within the site itself.
I will not bring the site online for at least a week or two. If I put it up now, you'd go there, take one look, and never go back. I want there to be enough substance there for it to be somewhat sticky and make you want to check in to see what I've written every single day. That's why I'm not posting a link to it just yet. When it's ready, you'll get a link to it.
Now, I'm not abandoning Grinning Gecko, nor giving up on lore. This is something I want to build a habit of so I can almost autopilot my fingers to write the essay, fire off keyword analysis, edit, Google for relevant sites, and link to them. You'll get enough of my attention in the essays to get insight into my mind, but believe me, it's not the same as writing code. Code is a different part of my mind that is really really energy consuming. I've been able to write essays easily for years, much as I can ad lib on almost any topic that I've heard of. This is something that should be easy for me. It's just a matter of sitting down and doing it.
So what else will the site have? Well, a forum, for starters. I have SimpleBoard working now for this site - I need to get it running for Grinning Gecko, too. I got Google ads to work. They're unobtrusive, sitting in the right hand margin. Adding new sections and categories within the sections is pretty easy, too. As I come up with new things to write about, I'll add new sections/categories, and you'll be able to find what I write with relative ease, especially once I start crosslinking. I still love Mambo. That reminds me...I need to figure out how to easily make links within the site from one article to another - a decent cms should not need the absolute url, you should be able to specify the article somehow. Hmmm...
I'm going to try to avoid ranting and raving on the new site, but what I say will come from my point of view, and few if any apologies will be made for that. I'll try not to say anything that will get me sued.
Anyway, I'll post here with a link once it is online. If you stumble across it before then, you'll see that it's down for maintenance, which I figured was better than a horribly incomplete site.
I will not bring the site online for at least a week or two. If I put it up now, you'd go there, take one look, and never go back. I want there to be enough substance there for it to be somewhat sticky and make you want to check in to see what I've written every single day. That's why I'm not posting a link to it just yet. When it's ready, you'll get a link to it.
Now, I'm not abandoning Grinning Gecko, nor giving up on lore. This is something I want to build a habit of so I can almost autopilot my fingers to write the essay, fire off keyword analysis, edit, Google for relevant sites, and link to them. You'll get enough of my attention in the essays to get insight into my mind, but believe me, it's not the same as writing code. Code is a different part of my mind that is really really energy consuming. I've been able to write essays easily for years, much as I can ad lib on almost any topic that I've heard of. This is something that should be easy for me. It's just a matter of sitting down and doing it.
So what else will the site have? Well, a forum, for starters. I have SimpleBoard working now for this site - I need to get it running for Grinning Gecko, too. I got Google ads to work. They're unobtrusive, sitting in the right hand margin. Adding new sections and categories within the sections is pretty easy, too. As I come up with new things to write about, I'll add new sections/categories, and you'll be able to find what I write with relative ease, especially once I start crosslinking. I still love Mambo. That reminds me...I need to figure out how to easily make links within the site from one article to another - a decent cms should not need the absolute url, you should be able to specify the article somehow. Hmmm...
I'm going to try to avoid ranting and raving on the new site, but what I say will come from my point of view, and few if any apologies will be made for that. I'll try not to say anything that will get me sued.
Anyway, I'll post here with a link once it is online. If you stumble across it before then, you'll see that it's down for maintenance, which I figured was better than a horribly incomplete site.
Thursday, June 23, 2005
Rumbling Musings
So I'm thinking about creating a website that is a collection of essays covering my point of view on the world. Not another blog, since a blog really should be time sequential as far as I can tell. This would be more of opinion pieces that aren't really specific to events in my life. Some people have told me they like my writing style, and I have to wonder how much traffic a big bunch of pages covering how I see the world would generate. I don't think many people read this one much, but maybe longer pieces that were more static would gradually build a set of readers.
Oh, no! Another fanboy wannabe site creating a cult of personality to feed my already oversized ego! Hey, if you feel that way about it, tell me. I can take criticism. If, on the other hand, you think it would be cool, also let me know.
Basically, let me know what you think of this idea. If you care enough to have an actual opinion one way or the other, that is.
Oh, no! Another fanboy wannabe site creating a cult of personality to feed my already oversized ego! Hey, if you feel that way about it, tell me. I can take criticism. If, on the other hand, you think it would be cool, also let me know.
Basically, let me know what you think of this idea. If you care enough to have an actual opinion one way or the other, that is.
Thursday, June 09, 2005
Oscar
I buried Oscar yesterday. Oscar was my iguana that I had for nearly 14 years, the longest I've had any pet in my life.
I guess that's about all I have to say about that.
I guess that's about all I have to say about that.
Friday, May 13, 2005
Juggling Fire
I've played Dungeons and Dragons off and on since 1979. This should come as no surprise to you if you've read my blog before - I'm a big geek. I've found that overall I wind up being the Dungeon Master a heck of a lot more than a player. There are a variety of reasons for this, one of which is that not many people want to DM, another being that a lot really aren't very good at it, and the last is that I really enjoy doing it. I like how focusing my attention on multiple events at once really keeps me on my toes.
In the last couple weeks we've been working on some web development for a new client. It's fun stuff, and a lot of it is stuff that we're learning as we go. Well...I started out as Lead Developer on this, and suddenly got made Project Manager on it. Two hats. That's ok. I'm bucking to move into management anyway, and this a good chance for me to prove I'm capable of it. Last week I worked very closely with the two primary other people to get the first milestone delivered to the client on time. The next step required the skills of multiple people not normally involved with the project...so I annexed them yesterday and today. Yesterday at one point I had everyone in the office who wasn't management, sales, or support staff all doing my bidding at once...and I knew what they were all doing at the same time. Perhaps it was a bit of micromanagement, which I want to avoid (I want to just hand tasks to people and trust they they will get done), but this is a pretty time sensitive thing - it's due Monday. We were doing several things that nobody in the office except the owner had done before, so I was trying to get it all done. There was a false start or two thanks to a misunderstanding on my part, but everything got rectified and we are very nearly good to go. I'll be in tomorrow to resolve issues with Tomcat - I hate Tomcat, thanks to last weekend - but I'm confident they will be pleased when they see it in place.
The last couple days in the office have been a lot of fun, and I figured out why. It's the same reason I like being a DM. It's juggling fire.
In the last couple weeks we've been working on some web development for a new client. It's fun stuff, and a lot of it is stuff that we're learning as we go. Well...I started out as Lead Developer on this, and suddenly got made Project Manager on it. Two hats. That's ok. I'm bucking to move into management anyway, and this a good chance for me to prove I'm capable of it. Last week I worked very closely with the two primary other people to get the first milestone delivered to the client on time. The next step required the skills of multiple people not normally involved with the project...so I annexed them yesterday and today. Yesterday at one point I had everyone in the office who wasn't management, sales, or support staff all doing my bidding at once...and I knew what they were all doing at the same time. Perhaps it was a bit of micromanagement, which I want to avoid (I want to just hand tasks to people and trust they they will get done), but this is a pretty time sensitive thing - it's due Monday. We were doing several things that nobody in the office except the owner had done before, so I was trying to get it all done. There was a false start or two thanks to a misunderstanding on my part, but everything got rectified and we are very nearly good to go. I'll be in tomorrow to resolve issues with Tomcat - I hate Tomcat, thanks to last weekend - but I'm confident they will be pleased when they see it in place.
The last couple days in the office have been a lot of fun, and I figured out why. It's the same reason I like being a DM. It's juggling fire.
Thursday, April 21, 2005
Long Term
In replying to a comment a moment ago, I had a bit of an epiphany on the fundamental difference between short term and long term thinking. If it's less than one human lifetime, it's short term. People who are fundamentally selfish cannot think outside the scope of their own lifespan, and thus are incapable of true long term planning.
Having humanity's best interests at heart means thinking beyond your own lifetime. That's where the long term begins.
Having humanity's best interests at heart means thinking beyond your own lifetime. That's where the long term begins.
Wednesday, April 20, 2005
Uncertainties
Now, there are some caveats to the previous post, of course, some assumptions that are being made - that getting off the planet is best for humanity, that very highly aware people would agree on goals, even that what's best for humanity is what's best in general. I have absolutely no doubt on the first assumption - for us to survive we simply must get off the planet. I have some slight doubt on the second one - Given the same information, they should come to the same conclusions, and a very aware person would attempt very strongly to avoid deception, but no two people have the same set of experiences, so maybe different goals might emerge - but I believe that they would agree on some of the more major things. The last thing is the strangest one to consider - what if what's truly best for the universe as a whole, long term, is not the survival of the human race? I hope that's not the case, but I don't know for certain.
Transcendence
So I have been reading Steve Pavlina's blog lately, and thinking about one particular entry on levels of consciousness. I was also thinking about humanity's long term survival prospects, and how it would be nice to see us establish a permanent colony on another planet, as I think that is absolutely necessary for us to survive. I strongly doubt I'll live long enough to see that happen, though. The conditions needed for that just take too long.
So I thought about it some more and decided I would probably be ok with knowing that as a direct result of my actions, a colony would be established at some point in the future, even after my death. It's like remote control - you know it works, even though you don't see it with the naked eye. Then I realized I didn't know how to do that, but - here's the kicker- that someone smarter than I am probably could. (This is where we tie things back to the first sentence of the entry.) They would not only have the ability, they'd have enough confidence in their ability and the impact it would have on others to make it stick. (I may actually have the ability, but I don't *know* that I do, nor do I know what actions I'd have to take to make it work.)
It occurred to me that someone at the highest level of consciousness would not only want to ensure humanity's long term survival, but probably could. They would want what was good for humanity, even if they didn't know exactly what that was, and they would act to make sure that it happened at some point in time in the future. Someone who lived several hundred years ago may not have even thought of the possibility of colonizing another planet, but they'd want humanity to survive.
So here's the punchline - Because someone at the highest level of consciousness would want what was best for humanity, and they would be able to ensure that it would happen, they already have. People smarter than I am (or at least more aware) have already done things that ensure our survival.
That's a really comforting thought.
It was an interesting experience to realize that even though I couldn't figure out what specific actions someone beyond my capabilities would take, I could deduce the generalities well enough to determine the outcome, hence the title for this post.
So I thought about it some more and decided I would probably be ok with knowing that as a direct result of my actions, a colony would be established at some point in the future, even after my death. It's like remote control - you know it works, even though you don't see it with the naked eye. Then I realized I didn't know how to do that, but - here's the kicker- that someone smarter than I am probably could. (This is where we tie things back to the first sentence of the entry.) They would not only have the ability, they'd have enough confidence in their ability and the impact it would have on others to make it stick. (I may actually have the ability, but I don't *know* that I do, nor do I know what actions I'd have to take to make it work.)
It occurred to me that someone at the highest level of consciousness would not only want to ensure humanity's long term survival, but probably could. They would want what was good for humanity, even if they didn't know exactly what that was, and they would act to make sure that it happened at some point in time in the future. Someone who lived several hundred years ago may not have even thought of the possibility of colonizing another planet, but they'd want humanity to survive.
So here's the punchline - Because someone at the highest level of consciousness would want what was best for humanity, and they would be able to ensure that it would happen, they already have. People smarter than I am (or at least more aware) have already done things that ensure our survival.
That's a really comforting thought.
It was an interesting experience to realize that even though I couldn't figure out what specific actions someone beyond my capabilities would take, I could deduce the generalities well enough to determine the outcome, hence the title for this post.
Wednesday, April 13, 2005
Rattlesnake Pasta
I was hungry for lunch, but wasn't sure of what to have. I went to Uno's, since I know I like most of their stuff, and just had the waiter pick for me. I briefly spelled out a few things I didn't like, but let him do the rest. He brought back something called "Rattlesnake Pasta" which is penne pasta with chicken in a cream sauce, a little bit of cheese, and a bunch of jalapenos. Very interesting, and something I would have overlooked had I picked for myself.
The easiest way to try something new is to have someone else pick it for you.
I've been doing a little thought on Grinning Gecko, and I'm starting to think that maybe in the long run - like once it starts making money - it should be a nonprofit organization. Now, nonprofit organizations certainly can pay people a decent salary. It's just that I think that even though I want to make games, the real purpose is to shape people's behaviour. It's an educational venture, really. The goal is to improve society by changing people's behaviour on a long term basis, and the means is games. This adds to some power and freedom of Grinning Gecko - it won't have to listen to people who are purely driven by profit.
Understand that I don't object to profits or making money, but that I think that it can frequently blind people to positive goals. Money itself is a neutral entity, a tool that lets you get what you really want. It's a mistake to want it for its own sake.
The easiest way to try something new is to have someone else pick it for you.
I've been doing a little thought on Grinning Gecko, and I'm starting to think that maybe in the long run - like once it starts making money - it should be a nonprofit organization. Now, nonprofit organizations certainly can pay people a decent salary. It's just that I think that even though I want to make games, the real purpose is to shape people's behaviour. It's an educational venture, really. The goal is to improve society by changing people's behaviour on a long term basis, and the means is games. This adds to some power and freedom of Grinning Gecko - it won't have to listen to people who are purely driven by profit.
Understand that I don't object to profits or making money, but that I think that it can frequently blind people to positive goals. Money itself is a neutral entity, a tool that lets you get what you really want. It's a mistake to want it for its own sake.
Monday, April 04, 2005
REALbasic
As MS ends support for VB6 a lot of people are left wondering what to do with their millions of lines of code. One solution that some have come to is .Net, but there are some major changes to the language that a lot of people don't like.
Another solution is to switch to REALbasic. It has a syntax very similar to VB6, and the standard edition is free for VB6 users until April 15. Go here to check it out, and if you get it from here you enter me into a contest. So...if you like me, get it!
:)
Another solution is to switch to REALbasic. It has a syntax very similar to VB6, and the standard edition is free for VB6 users until April 15. Go here to check it out, and if you get it from here you enter me into a contest. So...if you like me, get it!
:)
Grinning Gecko
Ok, so I really should post some links to what the hell I'm trying to accomplish. First is Grinning Gecko itself. That's the home site of where I'll be releasing games of many types. The first releases will probably be pdf's at RPGNow, and here's the RPGNow Grinning Gecko store. Everyone needs merchandise, and Grinning Gecko is no exception, so there's a CafePress store, too. Once the pdf's start to do ok, I'll put a little effort into getting them done Print on Demand at two shops, both through Lulu, but slightly different - RPGNow has one and so does Grinning Gecko. Lastly (for now) are the Open Source projects I plan on: First there's lore-gcc, a front end to gcc for Lore. (Lore is my name for a programming language I want to write - I've written about it earlier.) Then there's lore, which is a Lore compiler written in Lore. Third is lore-lib, which will be the standard Lore library - but to clarify, it will be a collection of components, each partitioned out as cleanly as I can manage. The first bits to show up there will be whatever is necessary to make the compiler bootstrap. Fourth is lore-misc, which is things like bindings to various IDEs and any tools that emerge - actual apps as opposed to libraries. Lastly is legends, a game all this ties together - the goal is to make something similar to Neverwinter Nights.
So anyway, that's an outline of the plan, with all the links in one place so you can poke around and see how little I've done and watch my progress if you want. I need put all those links onto Grinning Gecko, don't I?
So anyway, that's an outline of the plan, with all the links in one place so you can poke around and see how little I've done and watch my progress if you want. I need put all those links onto Grinning Gecko, don't I?
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